Referenzen
AKADEMISCHE AUSZEICHNUNGEN– Bundesverband der Fernstudienanbieter Tutor des Jahres 2024 – Gold
– Bundesverband der Fernstudienanbieter Tutor des Jahres 2023 – Gold
– Golden Key International Honour Society Golden Key Award 2018
– NWU-Student Key Excellence Award Achievement Award 2018
AUSZEICHNUNGEN UND NOMINIERUNGEN
| In Co-Produktion
– Golden Award RTL 2009
– Mipcom Award 2009
– Grimme Award 2010 Pro7 Documentary
– Quotenmeter Best Series Documentation 2010
– German Development Award Best Strat. Game 2014
– German Development Award Best Mobile Game 2015
REFERENZEN TV-SERIEN
| In Auswahl
– Urteil Mord - Spurensuche hinter Gittern, Sat1
– Der Kannibale von Rotenburg, RTL
– Die Schulermittler, RTL
– Mein dunkles Geheimnis, Sat1
– Pures Leben, Sat1
– Schicksale und plötzlich ist alles anders, Sat1 Tiernotruf, Vox
– Telebörse extra, n-tv
– Les protecteurs du lycée, TF1
– Junge Mütter, Pro7
REFERENZEN TV-WERBUNG
| In Auswahl
– Royal Bank of Scotland
– ABN Amro Bank
– Buitoni
– Techniker Krankenkasse
– ENBW
– Audi Horch
– Börse Frankfurt
– Märkte und Zertifikate
– Domestos
– Deutsche Börse
– Fiat
– Scoach
– Saftey First
– Completa Caffé Cinzano
– Marketindex Spreads
REFERENZEN GAMES
| In Auswahl
– Transocean 2 Rivals
– Space Hawk
– Transocean the Shipping Company
– Desperados: Wanted Dead or Alive Breed
– Lula 3D
– Alexander der Große
– Gorasul: Lost Souls
– Kicker Manager
– Cold Zero
– Game Tycoon
– Crazy School – Schulverweis
– Voodoo Islands
– Donald Trump’s Real Estate Tycoon
– Legend of Zord
– Ralley Trophy
– Smugglers 2
– Empires & Dungeons
– TV Manager
REFERENZEN TV-SENDER
| In Auswahl
– RTL
– Sat1
– Pro7
– VOX
– n-tv
– N24
– Sport1
– Sixx HD
– NDR
– sbs
– HBO
– FOX
– Five
– 6SBS
– nine
– ORF
– Premiere
– Rai Uno
– Rai Due
– rdf rights
– TV4 Sweden
– Televenice TV
PUBLIKATIONEN
| In Auswahl
– Vindigni, G. (2023). Adaptive and Re-adaptive Pedagogies in Higher Education: A Comparative, Longitudinal Study of Their Impact on Professional Competence Development across Diverse Curri- cula. European Journal of Theoretical and Applied Sciences, 1(4), 718-743. DOI: 10.59324/ejtas.2023.1(4).66.
– Vindigni, G. (2023). An Interdisciplinary Study on Generative AI: Exploring Its Efficacy in Mental Health Interventions within the Gaming Ecosystem. British Journal of Healthcare and Medical Research, Vol - 10(4). 30-61. DOI:10.14738/bjhmr.104.15114.
– Vindigni, G. (2023): Decoding Cultural Affinity in Video Games: An Examination of Narrative Ex- pression, Visual Aesthetics, and Interactive Design in the Digital Era. Advances in Social Sciences Research Journal, 10(6). 290-305. DOI:10.14738/assrj.106.14911.
– Vindigni, G. (2023). Exploring Digital Therapeutics: Game-Based and eHealth Interventions in Mental Health Care: Potential, Challenges, and Policy Implications. British Journal of Healthcare and Medical Research, Vol - 10(3). 177-204. DOI:10.14738/jbemi.103.14804.
– Vindigni, G. (2023). Eclectic-Procedural Innovation Management Approach with Regard to Community Management Within the German-Language Gaming Industry. Transactions on Engineering and Computing Sciences, 11(2). 93-131. DOI: 10.14738/tecs.112.14607.
– Vindigni, G. (2023). Entrepreneurship: The Value-Added of Co-Creation Through Web 3.0. European Journal of Applied Sciences, Vol - 11(3). 21-42. DOI:10.14738/aivp.113.14612.
– Vindigni, G. (2023). Cyber-Physical Social Media Platforms and Their Market Influence. European Journal of Applied Sciences, Vol. 11(2). 735-749. DOI:10.14738/aivp.112.14591.
– Vindigni, G. (2023). Internet-Based Lifelong Learning: Implications for Language Teaching and Semiotic Structure Principles in Media Sociology and Religion Sociology. Archives of Business Research, 11(4). 162-170. DOI:10.14738/abr.114.14575.
– Vindigni (2022): Research Ethics: Grundsätze, Leitlinien sowie Kodizes im Umfeld der Sozial-, Benutzer- und Organisationsforschung.
– Vindigni (2021): Integrativer Wissenstranstransfer in der Games- und Kreativwirtschaft.
– Vindigni (2021): Integrativer Innovationstransfer in der Games- und Kreativwirtschaft.
– Vindigni (2020): Organisation and Management of Information Processes in der German Games Industry.